Perhaps in upgrading the passive ability, you could have it so that every hero kill increases your clip size by 1 for a duration per kill during a fight, going up to 8 shells upon killing the enemy team, until the duration ends.
That's more of a leftover idea I had around it, alongside having...
Basically, similar to Ammo Scavenger, where every time you kill an enemy target, such as a minion, jungle creep or enemy hero, it fully reloads both of your shells, making you a lot more consistent to clear things and in-lane as well around the Soul mechanic.
This could be utilized via a...
Concept: An abused ex-servant under a corrupt crime lord who made a single small wish, to be able to fly, and was granted the best gift of all, freedom (And also an excuse to kick their ex-boss's ass to the point of hiding but that's beside the point). Now flying over the streets of Staten...
Concept: Two children riding on a motorbike (That's too big for their size) that was formed by an amalgamation of souls unable to rest due to a blockage in the afterlife realm, ruled by a kind, but rough-on-the-edges hare spirit associated with said afterlife (Basically think of Techies from...
Dialogue ideas:
Abrams: "Not to ruin your mood, but why do you look like you're going up on Broadway for a Folktale musical with a get up like that?"
Wick: "They're comfy......"
Abrams: "Aren't you sweating hot in them for a weather like this?"
Wick: "Hot? I didn't even know it's hot..... I...
This is my 2nd draft of my very first Deadlock hero concept, and this is when I'm starting to create the specifics of the abilities w/ mockups.
Unfortunately, I don't know what the general numbers in this game should be, so I need some general advice before I continue on with these mockups.