Recent content by Brokendoop

  1. Brokendoop

    Venator Gutshot Wall Stun Distance not Increased like the patchnotes say

    The patchnotes say: Yet the Gutshot description still says 6.5m, and it seems that it is 6.5m. pls fix
  2. Brokendoop

    Venator's Traps radius effect doesn't reflect actual radius.

    All of the effects for the Trap are correct except for the one that stays when the trap is placed. As you can see in the image the outer circle for the placing effect is correctly reflecting the size with ability range upgrades, but the inner circle that lingers there when placed has not changed.
  3. Brokendoop

    T4 Item that upgrades from Backstabber and Slowing Bullets

    Currently Slowing Bullets is almost never purchased because of its Spirit equivalent 'Slowing Hex' being an active you can apply instantly and silencing movement abilities for the same price. Slowing Bullets ends up being a waste of a slot currently as it provides no Damage bonuses and provides...
  4. Brokendoop

    Close Quarters/Point Blank give the weapon damage bonus to melee but not abilities that inflict melee damage

    Hollow Point is conditional and works with Melee abilities. Either way it feels bad that the item anyone would assume is the best for close range Melee abilities doesn't actually apply it's conditional damage.
  5. Brokendoop

    Close Quarters/Point Blank give the weapon damage bonus to melee but not abilities that inflict melee damage

    Yeah this feels really bad and doesn't make any sense, I hope it's a bug but it's been like this for a really long time.
  6. Brokendoop

    [FIXED] New Patch - Spirit Snatch only giving 50% of effects on Light Melee (and wrong description?)

    That is very odd, surely this isn't intentional either.
  7. Brokendoop

    [FIXED] New Patch - Spirit Snatch only giving 50% of effects on Light Melee (and wrong description?)

    Also to clarify the damage is working fine and dealing the full intended 70% I believe.
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