things to note
This is consistent with other mechanics like ivy stone form and ethereal shift when in a teleporter(doesnt cancel the progress bar).
I believe it isn't good for the game because there is little counter play for most heroes with very few who have agency over entanglement turn in...
Ability 1: One of Many
Passive, Råtta spawns 1 rat npc in every “juke closet”. When dormant it is harder to kill and runs around in juke closet when being attacked, gives souls on death. Pressing this ability lets you make rat noises with a rareish chance to do a rat laugh.
Ability 2...
Im not sure if this is a bug but if you build ability range it can change/lengthen the trajectory in which it is thrown. This is different from how most abilities behave with ability range that have trajectories. I believe it could possibly throw off a new mcginnis players muscle memory...
I do not see the point of copying dota 2 features just to copy them. Deadlock is a chance to create something different, why waste it making the same thing over again? Of course copying some features is beneficial and should be judged on a case by case basis, but on this case I think it would be...
Soul Rebirth
12000 souls cost vitality item
Passive 3min cooldown(cdr doesnt work): on death respawn after 3 seconds in the spot you died at full hp, removing all previous debuffs and buffs.
shop bonus 40% base health
- +20 spirit
- +10% fire rate
- +10% weapon damage
- +0.7 movespeed
-...