Sorry, it just kind of seemed to me that you were implying the entire concept was broken and unsalvageable or you'd have to change it into something completely different. We may have to agree to disagree on some things, but thanks for the feedback. I do like some of your suggested ideas btw.
I would agree, specifically for heroes like Rem both now and in the future. I personally play full support Rem with very few gun items, so it would be nice to have an item that makes him a bit more threatening.
When I am by myself, I have to make sure I have my ult ready or that I have a...
I actually really like that idea. Limiting the redirect so it only works while the martyr player has real health to give is a very clean way of handling the Cheat Death interaction. If you are at 1 HP, you are no longer meaningfully offering your health in someone else’s place, so the redirect...
I get what you are saying, but I think you are presenting your conclusion as more absolute than it really is.
I am not swatting away your criticism. The whole point of asking for feedback is to go back and forth on whether an idea can work, what parts are unhealthy, and what would need to...
I agree with you completely. I think Dagon would make a fine item for the game.
The tower issue is a little iffy to me, though. I can see why Valve may have designed it that way. It feels like they are trying to make the game faster paced and encourage more active play instead of constant tower...
I disagree. It also isn't meant for teamfights; it's more of a way to save someone about to be killed who is far from you, or to counter damage from an incoming ultimate. If you try protecting a tank, all it will do is kill the support . The effect ends, and now the carry is down a support. Is...
Ya I feel like it is quite balanced, and you would still likely be very susceptible to tracking abilities, aoe or stun. Unless you make an expensive build to counter those, so if you stack glass cannon with it you could very easily get burst down high risk, high reward.
Not a bad idea, but this is about my item suggestion any feedback on that? My item is more about the fantasy of sacrificing yourself and adding another way to give an out of position teammate a save.
I get what you mean, and I actually agree on a few of those points. The no line of sight part is probably one of the strongest parts of the idea, and I can see how that could push it too far if the rest of the item is also strong. My thought process there was mainly from playing support and...
I have noticed that endgame support items are somewhat limited, and support items in general also feel limited in variety. As someone who likes to play support, it would be nice to have more options.
My favorite thing about Deadlock, and games like it, is the ability to be creative and break...
Hello Deadlock team, so my item idea is essentially the opposite of colossus. Instead of growing larger in size you shrink. It also increases your movement speed and gives increased stamina regen speed for it's duration and damage, but in return you lose hp and defense stats. It could possibly...