Edit: Typo 5AP upgrade
Ability 2: Sanctifying Aura
Cooldown: 50 seconds
Duration: 6 seconds
Range requirement: Target must remain within 10 meters of Paladin
Self Cast: Yes
Paladin blesses a target ally with divine protection. While the ally remains near Paladin, they gain a temporary debuff...
Core Identity
Paladin is an elderly holy warrior and the father of Venator, though the exact nature of their relationship, conflict, or separation would be left open for Valve’s writers to define.
He carries his family’s treasured hammer, a sacred relic passed down through generations. Once a...
Edit:
32m Range
Summons the spirit of Death to instantly follow an enemy below 25% HP, if they have taken damage equal to at least 25% of their maximum HP within 3 seconds or are brought to 1 health the entity marks them for death.
Marked enemies take 100% increased damage for 5 seconds...
Deaths Due
$6400 T4
Active Item: 60s Cooldown
Summons the spirit of Death to follow an enemy below 25% HP, if they have taken damage equal to at least 25% of their maximum HP within 3 seconds or are brought to 1 health the entity marks them for death.
Marked enemies take 100% increased damage...
Sorry, it just kind of seemed to me that you were implying the entire concept was broken and unsalvageable or you'd have to change it into something completely different. We may have to agree to disagree on some things, but thanks for the feedback. I do like some of your suggested ideas btw.
I would agree, specifically for heroes like Rem both now and in the future. I personally play full support Rem with very few gun items, so it would be nice to have an item that makes him a bit more threatening.
When I am by myself, I have to make sure I have my ult ready or that I have a...
I actually really like that idea. Limiting the redirect so it only works while the martyr player has real health to give is a very clean way of handling the Cheat Death interaction. If you are at 1 HP, you are no longer meaningfully offering your health in someone else’s place, so the redirect...
I get what you are saying, but I think you are presenting your conclusion as more absolute than it really is.
I am not swatting away your criticism. The whole point of asking for feedback is to go back and forth on whether an idea can work, what parts are unhealthy, and what would need to...
I agree with you completely. I think Dagon would make a fine item for the game.
The tower issue is a little iffy to me, though. I can see why Valve may have designed it that way. It feels like they are trying to make the game faster paced and encourage more active play instead of constant tower...
I disagree. It also isn't meant for teamfights; it's more of a way to save someone about to be killed who is far from you, or to counter damage from an incoming ultimate. If you try protecting a tank, all it will do is kill the support . The effect ends, and now the carry is down a support. Is...
Ya I feel like it is quite balanced, and you would still likely be very susceptible to tracking abilities, aoe or stun. Unless you make an expensive build to counter those, so if you stack glass cannon with it you could very easily get burst down high risk, high reward.
Not a bad idea, but this is about my item suggestion any feedback on that? My item is more about the fantasy of sacrificing yourself and adding another way to give an out of position teammate a save.