Rem's Tag Along is always canceled by jump during start-up, regardless of ability cancel settings. It's an issue when trying to jump to someone to escape and it just cancels your tag along, causing you to die. At the very least i would like the option to disable the cancellation
Still happens. Just pressing the party voice key (even while typing in chat) instantly crashes my game forcing me to restart my computer to launch the game. Just got queue banned because of this ;_;
I think this definitely would open a lot of doors to unique builds, although i think it might mess a lot with player habits and be frustrating. For example I'm imagining it would mess with counterspell usage since the timing of some attacks will suddenly be faster than normal. Imagine you want...
Hi, I've been workshopping an idea for a while of an item that combines Burst Fire (T3) and Split Shot (T2).
My reasoning:
A lack of variety in T4 items that aid in gun debuffing playstyles. All the T4 items that give firerate are not very amazing for this job right now. As they are either too...
A recent update seems to have made this an issue on Paige for me when it wasn't an issue before. Where it used to save the quickcast settings now it is set to ability default on game launch.
Build #5918
Bumping this because it's still an issue and it messes me up constantly.
I personally always have this issue with Dynamo's Quantum Entanglement.
I'm on build 5665
Running Pop!_OS Linux 22.04 (so i'm playing through proton)
So it turns out it actually has nothing to do with the lamps, you can just do it with any ceiling. So the steps are the same as above except without the light fixture parts.
How to reproduce:
Play as dynamo
Find a cylindrical ceiling light fixture
Get very close to the ceiling (double jump, wall jump, etc)
Aim slightly downwards, towards the bottom end of the light fixture
Use Quantum Entanglement
You will end up above the ceiling
Given how easily reproducible...
+1 on this being a linux/proton thing
OS: Linux Pop!_OS 22.04, using Wayland
Compat tool: Proton 9.0-3
GPU: Nvidia RTX 4070 (laptop)
CPU: Intel i7-12650H
I was playing around with mirage's 2nd ability and the training bot/spawned enemy seemed to have their max health "erased". First it seemingly deletes the health bar. Then after expiring completely draining the enemy of all health, with this effect persisting to the next life. It also seems to...