Recent content by bingusplaytest

  1. bingusplaytest

    Artifacts happening

    You've tried lowering the settings to the absolute rock bottom?
  2. bingusplaytest

    Artifacts happening

    Is it that you guys are just running out of vram?
  3. bingusplaytest

    ID 40284 BUG - Pocket consistently in reference pose in re-spawn phase

    MATCH ID 40284 - 22:17 Happened each time, don't know if it's common. It's my first or second time playing Pocket.
  4. bingusplaytest

    Artifacts happening

    Have you guys monitored the temperatures and wattage of your cards during play? Probably best to check.
  5. bingusplaytest

    Game frying my GPU even on worst graphics

    Disable Distance Field options and enable vsync. There doesn't seem to be any "railings" (for lack of a better term) in place in regards to just how much the game can demand from your GPU. It'll run it at it's max voltage and will inevitably thermal throttle. See below...
  6. bingusplaytest

    ID 35954 BUG: Enemy Patron health indicator inaccurate when displayed from spawn

    MATCH ID 35954 - 30:42 This has happened pretty consistently but it's my first report on the issue. See attached
  7. bingusplaytest

    closed secret shop

    Shop machine broke. Come back later.
  8. bingusplaytest

    ID n/a - Distance Field options can make unreasonable demands from GPU !PSA!

    Now I'm not an engineer, or someone very knowledgeable in game development. So, I don't really know if this is by design or not. I'm sure Distance Fields are an incredibly complex way of calculating light, surfaces and geometry. But, these graphical settings in particular I think make some...
  9. bingusplaytest

    ID 29547 BUG: Disembodied HP bar appearing on bridges in-between lanes or urn drop point.

    MATCH ID: 29547 - 30:36 This HP bar appeared at the bridge between lanes. Not quite sure if it's associated with anything in particular, urn or otherwise. ☝️🤓
  10. bingusplaytest

    ID 23167 BUG: Mo & Krill death causes Krill to ragdoll but Mo remains rigid

    MATCH ID: 23167 Not map specific, just an observation. When Mo & Krill die, Krill ragdollls but Mo's model stays rigid. Sorry for the poor quality. Getting a good screen cap during replay is difficult when ragdolls disappear rather quickly.
  11. bingusplaytest

    ID 17551 BUG: Player model origin flipped and stuck in death state or reference pose on respawn

    Happened again. Appears to only happen to kelvin. After further observations it appears more likely to be a death state pose. MATCH ID 22732 - 28:14
  12. bingusplaytest

    ID 20791 BUG: Seven "Lightning Ball" can cause Weakened Patron's entity origin to move from placement

    MATCH ID 20791 - 14:10 During the live match the Weakened Patron entity moved after the use of Seven's "Lightning Ball" I couldn't quite match the time scale in the replay so please disregard the Victory screen.
  13. bingusplaytest

    ID 19451 BUG: Ivy "True Form" state phase change to player model bugged when interacting with weakened patron

    MATCH ID: 19451 - 47:46 Using "True Form" on or around the weakened patron causes the transition to be delayed or co-exist with Ivy player model.
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