Commenting for visibility.
A for effort.
Am i missing something or is the mach meter not expanded upon? All abilities seem to build it and it takes 1 mach meter to use each ability?
An older gentleman with an organ grinder. Featuring companion monkey. Monkey has a gun and does the shooting, maybe the monkey is a friend/enemy of krills*.
More of a support role with music themed buffs/debuffs.
As an example of buff: weapon/spirit damage increase. I imagine the buff to be...
Im gonna need wizard with gun in the game soon, please.
I like the idea of him only using magic for peripheral stuff like reloads and relying on expensive new tech for damage skills.
A bit of work to implement but what if there were some generic weapons that you could swap your weapon out for?
They could have certain niche properties tied to them; scaling with kills, extra guardian/walker damage or faster/different reload while being generally weaker than the generic option.
I think the risk of requiring nerfs to items because of certain OP hero combinations is worth the discoverability and personalization of having all items available.