MATCHID: 22237604
One side all game, every lane lost, teammates all decided to never fight after losing lanes. Opposite team very coordinated, using all their abilities and grouping up to kill when advantaged in numbers. Giga stomp.
In the side lanes I've noticed several times that troopers are going through veils instead of along the lane track, going backward to hit what seem like mandatory "checkpoints" if they were skipped for any reason by trooper AI, and troopers generally behaving non-standardly since the widening...
Not sure if intended, but seems like the hitbox for lane creeps being successfully hooked is almost half their body height above their head, making it even more difficult to hit players behind creeps in visual field. Perhaps the botton of Bebop's "hand" is hitting the top of the hitbox, but this...
bump, this is true for me today. I also crashed upon loading into a bot match just now.
not sure if related but I've watched a few replays of my own games recently and did not "delete replay" afterward.
console log looks like this repeating with **** being numbers or decimal points:
[HLTV...
Assuming it's related to haze, but was true for all players. The more players in a teamfight, and the longer the match went on, the worse it got.
MATCH ID: 19053953
Hunter's Aura, as well as Mirage's debuff (and probably crippling headshot from my testing) do not show indicators where other debuff indicators show on guardians & walkers, such as mystic vulnerability, mystic slow, and toxic bullets.
They seem to instead show at a static height (in the chest...