6400 cost, builds from Healbane, green item category
Passive effects: same as the component item, maybe something extra
Active effect:
Give yourself or a friendly target a buff for 2 seconds that heals for 75% of the damage taken in that timeframe once the buff expires.
Since there are a fair...
1600 souls
- When you jump out of a crouch (not a slide), your jump gains more height, and you experience low gravity at the apex of the jump
5+ seconds internal cooldown
Idea is to make an item that allows you to play a little more vertical, but makes you easy to shoot while airborne. Could be...
Lash's scaling is already very well tuned with several different ways to itemize. Ground strike can deal 1k + spirit damage if you build for it and get a good drop. Changing it to scale from melee damage would be a pretty significant nerf. I could see experimenting with the 5 point upgrade perk...
It's definitely possible to make a character like that in Deadlock. I don't think it would be as fun as you imagine it to be, for a host of different reasons. My main argument is that Deadlock's movement system devalues the idea of a hypermobile character. Valve isn't prioritizing the design of...
Yup, we definitely already have that stuff going on. I just feel like it'd be so noticeable if you had a proper ninja character and the difference between countering them with items or not would be night and day.
I think it's easy to forget that every character in Deadlock has a charge-based dash spell built in (dodge) and anything you add on top of that just extends it further. This serves to shore up a potential problem in MOBAs where you usually have to fight mobile characters by taking away their...
a good lategame upgrade for spirit strike would be one that's entirely about slot economy, giving you some useful stat gains but only being really attractive if you're behind and have no flex slots, or if you're late game on a build that's chiefly concerned with melee damage. It doesn't really...
The game really needs one of these. I am sure Valve already has multiple ideas for heroes like this, this is just my rough idea for what the kit might look like. Trying to cram in as much of that retro movement shooter sauce as possible for a satisfying rocket launcher / verticality type hero...
Seems to be the sound from being healed by the fountain. Haven't found a way to make it go away and I dunno how to reproduce it, but it happens every single game I play Shiv.