Just because it hasn’t been fixed doesn’t make it not a bug. If it were intended, then the fact that all of these abilities scale with all other conditional weapon damage would be a bug. One of these two things is a bug, and the obvious intuitive design decision is to have any weapon damage...
Here is a video of this bug on all affected abilities. The random 90 damage on Drifter is due to Bloodscent. I didn't show using Long Range/Sharpshooter on all of them since it's hard or impossible to even hit somebody from more than 15m away with these abilities, but it is possible to observe...
All weapon damage increases that are conditional based on the target do not properly scale any ability that is supposed to scale with weapon damage
These items are:
- Close Quarters and Point Blank
- Opening Rounds
- Long Range and Sharpshooter
The abilities that do not work properly are:
-...
except that you are, in previous patches would be guaranteed your prio'd heros if nobody else was playing them
you would not be guaranteed that if multiple people had the same priority on for that hero, in which case it was up to chance.
priority does not do anything right now as far as i...
I have tested every item that gives conditional weapon damage, and they all boost Calico's Leaping Slash damage, except for three. These items also don't work with Viscous Goo Punch.
- Close Quarters
- Point Blank
- Pristine Emblem
- Long Range
- Sharpshooter
While it is impossible to use Long...
Even after the 1/12 changes to Unstoppable, the HUD still shows that anti-heal effects are negated when Unstoppable is active. The Unstoppable user does experience reduced healing, as intended. Additionally, Yamato's ult and the Unstoppable item claim to grant "immunity to negative status...