Recent content by battleboy

  1. B

    [Fathom] Character model stays invisible, often for long periods of time after detaching from the harpoon.

    Build 5303 Repro rate: 5/10 No consistent repro steps could be found for this issue. Sometimes, when detaching from a wall, Fathom remains invisible from anywhere between 1 and 30 seconds. Most of the time, the invisibility wears off as soon as he drops, but sometimes this issue occurs...
  2. B

    [Fathom] Invisibility from Reefdweller Harpoon is inconsistent between floors and walls.

    Build 5303 Repro rate: 100% When using Reefdweller Harpoon, it often takes a while for the character model to get aligned and for the invisibility to trigger. If the Harpoon is used on a floor, the invisibility is instant. Consistency will need some lining up between the two, it feels a bit...
  3. B

    [Fathom] Softlock occurs if Breach is used a few frames after Reefdweller Harpoon is used and hits a wall.

    Repro rate: 100% If the player presses 2 a split second after pressing 4, when the harpoon hits the wall, Fathom will be pulled over and softlocked. He is unable to get off the wall by pressing space or 4. Console kill command is the only way out.
  4. B

    [Fathom] 1 and 3 abilities can be used while attached to a wall with Reefdweller Harpoon, which causes Fathom to float in the air.

    Repro rate: 100% This issue causes Fathom to float strangely in the air while being revealed. The damage appears to still work, but doesn't drop him off the wall.
  5. B

    Viscous - Goo Ball is unable to hit players consistently after stunning an enemy and landing another hit soon after.

    Build 5259 (Sept 11th Patch) After the nerf to Viscous' Goo Ball's stun from 1s to 0.75s, the impact against players feels slightly off compared to how it was pre-patch. I had a bit of a look in the sandbox, and it seems like Goo Ball doesn't hit enemies as often as it did. Players seem to be...
  6. B

    Build 5136 - Rapidly dropping FPS globally as soon as any characters/minions appear on screen.

    Hi there! This issue seems to have been resolved in the latest patch :) thanks for checking in!
  7. B

    Build 5136 - Rapidly dropping FPS globally as soon as any characters/minions appear on screen.

    Issue did not occur on previous builds. Framerate on the 2nd highest graphics setting was around 65-85, with occasional dips. Repro steps: 1. Launch the game. 2. Set in-game graphics settings to 'Fastest' 3. Start either a regular match, or enter the Sandbox. 4. Observe the in-game FPS...
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