Recent content by Barnesy

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    Spectating a live match eventually fails and disconnects client from the match

    Occurring for me too. It disconnects after a minute or so of spectating a match.
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    Mystic Reverb doing more damage than triggering ability

    You're welcome. I made some slight edits to my previous post for some more clarification. Maybe have a re-read because I think you replied before I finished my edits.
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    Mystic Reverb doing more damage than triggering ability

    Here are some tips: You need to use decimals: Resist reduction = 0.12, Initial resist = 0.15 EE multiplier is not the number of stacks you have: EE multiplier = 1 + 0.04 * stacks. (if you have 10 stacks, your EE multiplier is 1.4) If you are constantly re-applying the minus spirit resist...
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    Mystic Reverb doing more damage than triggering ability

    Then that must mean that you had more than 5 stacks of escalating exposure on you. I had assumed 5 stacks in my previous calculation, but it must have been higher. Let's assume you had no other temporary modifiers to your spirit resist. Escalating exposure stacks last 12s (refreshed on...
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    Mystic Reverb doing more damage than triggering ability

    Base damage fails to explain the OP's screenshot. We have a screenshot of the actual damage dealt, not the skill's base damage. Exactly! This is why the actual damage dealt by Mystic Reverb hit harder than the actual damage dealt by the initial hit. Against high spirit resist targets, minus...
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    Mystic Reverb doing more damage than triggering ability

    If you understand the article perfectly well, then you would have read the line which says that resistance reduction is subtracted from resistance. And if you understand the equations, then you'd realise that mystic vulnerability can provide a very large damage multiplier against high spirit...
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    Mystic Reverb doing more damage than triggering ability

    That's incorrect. You need to read the link I provided, or just test it yourself: Go into sandbox mode buy three 15% spirit resist items. You'll have 38.5% spirit resist (1-0.85^3 = 0.385). (In game rounds to 39%) Create an enemy hero, take control of it, and purchase mystic vulnerability. Take...
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    Mystic Reverb doing more damage than triggering ability

    You're not understanding how spirit resist works. Please read the link in detail: https://deadlocked.wiki/Damage_Resistance Against a high spirit resist target, the debuffs from mystic vulnerability + spirit strike can more than triple your damage. That's not even including the 4 or 5 spirit...
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    McGinnis turrets are quite buggy after the 11-21-2024 patch

    The fire rate cap appears to be 0.2s per shot. This has been the same cap since turrets had a much slower fire rate in previous patches. The problem is, now that turrets have a supposed base fire rate of 0.25s (it is actually 0.3s), it is much easier to hit that cap. If turrets actually had a...
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    Mystic Reverb doing more damage than triggering ability

    This isn't a bug. You're not understanding how escalating exposure works and how it interacts with spirit armour. For more info see: https://deadlocked.wiki/Damage_Resistance Escalating exposure has two components; minus spirit resist and spirit damage amp. Both effects are applied after the...
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    McGinnis turrets are quite buggy after the 11-21-2024 patch

    McGinnis turrets are quite buggy. Here are the bugs I've found: Turrets shoot 16% slower than listed. As a result, actual turret DPS is 16% lower than the listed DPS. (Turrets should be 0.25s per shot, but are actually 0.3s per shot.) The tier 2 turret upgrade (+10% attack speed) does not...
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