I always loved Dota's day and night cycle. The fact that vision is lowered, and some heroes are buffed during night time (hello NS) made night time the time to gank. Not sure how they'd implement something like it in Deadlock, maybe we'll see it tied to a specific hero who can force a global...
I'm pretty sure as long as you're in range of his ulti the chain will reconnect even if broken. Meaning if you lose LOS with Billy, but he finds you and you're within range, the chain will reconnect and you'll be pulled in once the ulti ends. You need to stay outside of his range, or behind...
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I think this match is particularly egregious. I can't understand why the matchmaker would think its appropriate to have 6 players on one team who all already have their rank assigned, and then put 3 unranked players on the opposing team. In this case the match was a complete stomp from...
Lash probably does too much damage for how useful his kit is. In a game that rewards mobility, why give a hero with some of the best mobility in the game also one of the best ultimates, and one of the highest damaging abilities to go along with it? I just feel like he does too much.
A clown car that the other heroes can jump into would be fun. I enjoy Ivy's new ult where I can pick up other players and deliver them to the frontlines, or as a form of escape. You would have to be careful not to make the car too similar to Viscous' ultimate though.
I don't think clowns are distinctly American. A clown hero would be fun though and I like the idea of him being somewhat of a trickster since carnivals have a lot of magicians and clowns are a sort of magician themselves. I think a clown hero that has abilities that aren't necessarily grounded...
My favourite part about the game is how impactful the items feel. You can build a hero differently and get a completely different playstyle. Sometimes its fun just to buy a bunch of spirit items and imbue them to the same ability. You can do this for Seven's ultimate and during the finale of the...
I played a game recently as the mole dude where I tried to only rat, it worked surprisngly well, probably because the game has no defined meta and players don't really communicate a lot. I bought the item that buffs lane creeps, as well as the movespeed boots. Turns out, that creep buffing item...
I was invited by someone only a few days ago and it took rougly half a day for the notification to appear in my steam client. My steam account is 15 years old, and I have over 650 games with 3000 hours in dota, so perhaps there is a vetting process that checks to see how active your account is...
I hate recoil, and recoil control would be an unnecessary skill ceiling in a game that already has so many things going on. If you're concerned about skill gaps, then focus on itemisation, neutral farming routes, lane swapping, objective timings, split pushing, ratting, etc.