Some of the items in deadlock currently do not have a functional cooldown- I have noticed this occurring for both Mystic Burst and Quicksilver Reload, where the effect reoccurs even when the cooldown has not finished yet. Video attached of this happening in a private bot game, with Surge of...
It might require a bit of a rework of the items to fit cleanly I suppose, but I was looking at the items and that feels like it could be a pretty natural upgrade path- often if Im taking soul shredder and mystic shot, it feels like you're forced to get rid of one as you get further on even tho...
The whole melee calculation displayed is just very wrong. Throwing my own screenshot in here 'cause the numbers add to bigger than the total its very easy to see how broken it is.