Those trade-offs and counterplays do have problems especially in the face of so much overwhelming CCs in-game. Counterspell is good, but with the amount of CCs in the game, I think there should be more alternatives. By providing more options to face CC, It helps with itemization and build...
Those items all have problems when considering the balance between CC debuffs and other debuffs, especially with the nerf to Dispel Magic. Andrewchicken's video inspired me to think of providing alternative solutions to CCs other than counterspell and unstoppable.
As it stands, Reactive Barrier doesn't hold up well later in the game, and CCs also become very strong, but Unstoppable is a very expensive choice for an early T4 for a lot of players. This item could act as an alternative to Counterspell for a lot of heroes and a good fallback if money is too...
Both Drifter and I are new to our heroes and learning them. We went up against a Phantom II Haze who was just miles better than us, especially Drifter. How is this fair matchmaking? Isn't the game supposed to match based on hero skill rating as well?