Recent content by AubreyH

  1. AubreyH

    Steam input - controller support broken with latest patch

    A quick guide for anyone else who wants to repair their configs when we patch in new steam input features: Save your config to disc (Cog->Export Layout, type a name, Export Type: "Personal") Find the file you just saved (typically in C:\Program Files (x86)\Steam\steamapps\common\Steam...
  2. AubreyH

    Steam input - controller support broken with latest patch

    The "action" block was out of date compared to the new steam_input_manifest.vdf, so I copied that out into your file. I also updated the version numbers for the config which would force reject the configs before even trying to use them. Both were zero: "major_revision" "3"...
  3. AubreyH

    Steam input - controller support broken with latest patch

    Hey could you post your .vdf file for that config here? Use (Cog)->Export and Do a Personal Save, then find the .vdf on disc. Should be in C:\Program Files (x86)\Steam\steamapps\common\Steam Controller Configs\11309119\config\1422450\[your_file_name]_0.vdf We just put in the steam input...
  4. AubreyH

    Controller Support/SteamInput Bug & Feedback

    Yep that's definitely bad. I've been looking into what's wrong with the action sets, and in my first draft, I added a new "In Game Menus" action set. That one includes movement and all but those actions blocked for mouse and keyboard (that's the plan at least). Old me would have made this an...
  5. AubreyH

    Steam input Zipline bug

    Should be fixed now.
  6. AubreyH

    Controller Support/SteamInput Bug & Feedback

    The steam_input_manifest.vdf definitely has alt cast, move up/down etc. I think you maybe looking at an old config. Try previewing the official configs. Unfortunately, the way steam input configs works is, they copy off all the action definitions, and seem like they only acknowledge the new...
  7. AubreyH

    Game hitches when using analog input

    Yep. Necessary for Steam Input.
  8. AubreyH

    Input issues, mostly Steam Input

    Apologies, this is still broken, but this is the next thing I'm working on.
  9. AubreyH

    Controller icons shown even when using keyboard and mouse

    I've removed any special case code for SteamDeck, wrt controller support, so hopefully you won't need to do this workaround anymore.
  10. AubreyH

    Input causes microstutters and I know exactly what causes it

    Just to confirm - we haven't released a new client for a bit so I don't expect it to be fixed until then.
  11. AubreyH

    Game hitches when using analog input

    I've removed a few of the "SteamDeck Only" behaviors if that's what you're talking about? Next release you should be able to see normal keybinds even on SteamDeck. I've added every bind I can find to the steam input manifest so that it's available. It's possible that some aren't available in...
  12. AubreyH

    Game hitches when using analog input

    > Looking into some options for forcing glyphs, though. Hopefully not more than a day's work. Yeah it happened to be easy. Expect it next patch.
  13. AubreyH

    Controller

    Ah. My setup has Open Shop/Buy on "Select", then in the MenuAction set, I use the same button with activator set to "Release", bound to the "Close" action (which it turns out, was never a true SteamInput action, but a Keyboard "Esc" key bind). This feels too "power user" for my money. I'm...
  14. AubreyH

    Game hitches when using analog input

    SteamDeck's controller relies on SteamInput, but the benefit there is that we also catch all sorts of other controllers that a dev would normally have to manually write support for. Ideally, you won't have to do all these work arounds mentioned above once the SteamInput actions have parity with...
  15. AubreyH

    Input causes microstutters and I know exactly what causes it

    I should clarify! Fix is in the pipe. To my knowledge it's not released yet. Expect a glyph locking option next patch as well.
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