A quick guide for anyone else who wants to repair their configs when we patch in new steam input features:
Save your config to disc (Cog->Export Layout, type a name, Export Type: "Personal")
Find the file you just saved (typically in C:\Program Files (x86)\Steam\steamapps\common\Steam...
The "action" block was out of date compared to the new steam_input_manifest.vdf, so I copied that out into your file.
I also updated the version numbers for the config which would force reject the configs before even trying to use them. Both were zero:
"major_revision" "3"...
Hey could you post your .vdf file for that config here? Use (Cog)->Export and Do a Personal Save, then find the .vdf on disc.
Should be in C:\Program Files (x86)\Steam\steamapps\common\Steam Controller Configs\11309119\config\1422450\[your_file_name]_0.vdf
We just put in the steam input...
Yep that's definitely bad.
I've been looking into what's wrong with the action sets, and in my first draft, I added a new "In Game Menus" action set. That one includes movement and all but those actions blocked for mouse and keyboard (that's the plan at least).
Old me would have made this an...
The steam_input_manifest.vdf definitely has alt cast, move up/down etc.
I think you maybe looking at an old config. Try previewing the official configs. Unfortunately, the way steam input configs works is, they copy off all the action definitions, and seem like they only acknowledge the new...
I've removed a few of the "SteamDeck Only" behaviors if that's what you're talking about? Next release you should be able to see normal keybinds even on SteamDeck.
I've added every bind I can find to the steam input manifest so that it's available. It's possible that some aren't available in...
Ah. My setup has Open Shop/Buy on "Select", then in the MenuAction set, I use the same button with activator set to "Release", bound to the "Close" action (which it turns out, was never a true SteamInput action, but a Keyboard "Esc" key bind). This feels too "power user" for my money. I'm...