You already can get above 50%. Conditional, yes, but either while you have Spirit shield (-> 54%) or an ability with charges (->65%, with shield -> 67.8%). An item that allows active items to go to (->70%, shielded->72.4%) is strong, yes, maybe broken, but numbers can be fudged with and...
You mean because he wants to introduce a cooldown mechanic that is not 1:1 cooldown reduction? From what I read it was not the intention to introduce a mechanic that stacks additively with cooldown reduction.
And there is even an example already in the game of how a different cooldown...
Cooldown reduction is not additive, it is multiplicative. The total sum of (non-imbued, since this is about items, not skills) reduction if it were additive is 12+12+15+24+8=71. But you get only to 54% (while you have spirit shield, without you're at 50%)...
Looks like on_stage became on-stage (which should be fine). I'll add that "one things for sure" needs to be "one thing's for sure". And I think the following part should be separated by a ":" instead of a "," ("But one thing's for sure: since their souls...")
I think it is sensible to wait for match end before you can complain about someone leaving. A good amount of time it is them crashing, so after a short while they may come back. If you could report during match, that would mean they returned to a match they will have lost farm in and with the...
I don't know, it seems more that you are advocating for Curse to have no weak spot and don't want to risk an earlier activation to prevent Yamato from going into her Ult.
Also, not every hero needs to have their moments of vulnerability in the same situations (during or at activation of...
Strategic counterplay during her ulti: shoot her to kill her later or go away.
Strategic counterplay before her ulti: Silencer or curse and when you see her getting low on health prevent her from going into 4 and she is a sitting duck. If that doesn't work, then hunt her while she is in the...
I don't think it should be an item either. Though not because I think the visibility of the Urn is too strong, but because I think balancing when the runner is visible might be more interesting, e.g. only be visible when you are above ground/you have nothing/something above you/every 5-10...
Match ID: 22588614
Watched a friend play through discord (so I don't know if it shows up in the replay and I can't check because replays fail at decompression for me), but around 21 to 22 minutes (wasn't looking), he found the urn on the slopes next to the stairs towards the top level of mid and...
Might be due to how those are framed:
Both abilities (Wraith and Vindicta) read as "Spirit Damage per Bullet". And it is an effect that is always on, unlike Mystic Shot or Spirit Strike (which adds spirit damage after a cooldown for the first bullet) and does not proc off of the Bullet...
Every replay I tried to download in the past weeks fails in the decompression step after download with the error #citadel_replay_manager_error_partial_decompression_failure
Tried deleting the replay folder, which helped insofar as to get the error to occur later in the decompression process. But...