Not a bug but kinda weird, the extra regen from Abrams's Infernal Resilience is also constantly displayed, even though it's not conditional.
Extra resistances from low hp (such as from Bullet Resilience or Frenzy) are not displayed in this way.
Conditional stat changes, such as damage bonuses or resist shreds, are shown on the side above the soul counter.
The Infernus has Hunter's Aura and Juggernaut. You can see that the UI displays a fire rate bonus of 69% (nice), even though the fire rate is clearly being reduced. The UI correctly...
This also applies to the reload effect of Crushing Fists, which is... I mean imagine for a moment an Abrams who starts punching when he runs out of bullets.
I've been experimenting with Mercurial Magnum Abrams this patch and was struggling to figure out why the reload just wasn't triggering...
Although Spirit Snatch applies the extra spirit damage, it doesn't steal spirit power or spirit resist like it's supposed to. Spirit Snatch won't steal from regular melee after Leaping Slash hits until the 16s duration has expired.
Edit: Did it again and it worked that time? Seemingly random...
Nope, doesn't. In fact Spirit Snatch doesn't work properly on leaping slash either. It doesn't trigger the spirit power steal and even prevents regular melee from triggering it. I'll make a new thread for that.