Recent content by Altimor

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    Wind Sheer: Upgrade to Enduring Speed that reduces wind resistance

    This game has exactly enough air drag to prevent you from gaining significant speed from bhopping. Globally reducing it would be broken.
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    Ult that lets you place a single pair of portals

    The portals could have a range limit, stay open to both teams, and be unremovable for their duration so you can be followed.
  3. A

    Ult that lets you place a single pair of portals

    Like Portal.
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    Mouse input skipped when game drops below 30 fps

    Specifically it happens when the client ticks more than twice per frame by default or more than once per frame with cq_enable 0
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    Canceling air heavy melee causes FOV to get stuck

    Most common when mantling a ledge out of a heavy melee
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    Higher ping players can shoot orbs where they spawn

    Unless it was in the last few patches it isn't, but it's not impactful now that you can't see where the orb will spawn to prefire it. EDIT: It is fixed actually
  7. A

    Walljumps can be angled upwards

    high
  8. A

    Wraith teleport inside a wall bug

    Happens because your eye position is above/outside your collision capsule and Wraith tp does a line trace from your eyes to any valid floor as its highest priority check
  9. A

    Mystic Glide

    Tier 3 Spirit Holding jump at the apex of a dash jump (or a double jump performed after a dash jump) causes you to glide with increased air control for a brief duration or until jump is released. Abilities used while gliding are imbued with spirit power and have reduced cooldowns.
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    1 tick delay on firing

    Weapons fire only on the second tick attack is held. If attack is only held for one tick, the weapon won't fire.
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    Crouched-dash restriction canceled by... standing? (Stand cancel)

    also happens when pressing and releasing +duck on the same tick (0-tick input)
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    Audio muting whenever anyone speaks (one-off occurrence)

    I just played a match where my sound muted whenever anyone talked and I got this spew in the console: [Assert] C:\buildworker\citadel_rel_win64\build\src\soundsystem\lowlevel\mix.cpp (102) : AssertMsg Failed in function CheckAndSilenceInfiniteBuffer(): bIsBufferValid Processor voip_hpf audio...
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    Telekinesis cast no-reg/misprediction

    looks like two cast attempts noreg here
  14. A

    Airdash slowdown can be circumvented by immediately landing

    Nah, slide only gives you steering, not acceleration, but sometimes you line up with the curb right and it counts as downhill contact to reset your slide.
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