i have a my own keybinds set for default, e t f g. each hero also have their own keybinds that ive set, n f e x for example. when using the indivual hero bind, the hero can still press T or G for an ability that is bound by default settings. both keys work but not intended, i have tried removing...
i purposely have CAPSLOCK set to two bindings, extra info and score board to have it some what like the old mouse over. when logging in i will get a duplicate key warning, i have set hero's to have individual binds and i will get this warning, having to click ok when entering the main menu...
without a wall to stun, if you manage to hit a hero at the very end of the charge in a empty space, the enemy will be stuck in place for a short bit (1 second) as if theyre still being charged at. i do not think they can roll or cast anything for that 1 second.
Rather than an item, a perfect parry mechanic would be nice. The very first frame/moment you press it, should be the reward for perfect, anything after, aka showing the blue aura, is regular parry. Cancels recovery animation to allow you to blast the opponent/ability/jump/roll/parry again...
Have my jump assigned to another key(Left Alt) and it isn't working at all. Other binds seem okay and rebinding jump as Space allows me to jump, just not to with Left Alt.
Wanted to bring... Counter-Strike. I enjoy the story of DotA all-stars bringing different heroes from different version of DotA into one. They were also ideas of the community, ideas from different games or even OC in some way. I also enjoy the thought of other characters/heroes/champions that...
All spells have a flat spirit damage that cannot be upgraded or powered up by leveling. Spells in DotA start weak and grow stronger every point spent. Spirit is only gained through items and invoker would have a lot of spells that would potentially be very powerful in Deadlock ranging from flat...
Not sure how to replicate it. I used Haze Ultimate at one point and was given her zoomout as my camera. Was freely able to move shoot fight etc during the zoom out. Only after I was hit by a Seven Stun was I brought back to normal Camera. 115572 match, dont know if replay will catch it. Happens...
I have been playing around with a lot of different concepts for different hero ideas and I wanted to figure out a way to implement invoker from DotA 2 or at least the mechanics. I really love Pocket being Puck in the game and thriving in another form. Development may have already gone through...
I became weirdly stuck when using my ultimate during an engagement on Paradox, she seems to also be disabled. I am not sure how to make a video so the match is 101461 happens 23 minutes in.