Title, if you parry and hold Q (heavy melee) the game will not play the heavy melee sound nor the heavy melee flash will pop but you will still do damage. This only happens if you hold Q right after a parry.
Doesn't happen if you manually heavy melee later
Title, just like pocket's ult that used to make my gpu go crazy and spike it from 60W to 163W(luckly this was optimized and patched). so does Mcgennis' spectral wall, but only at the start of the cast(for a brief moment). could valve give mcgennis wall the same treatment? thanks.
Specs: Rtx...
I tried inviting my cousin to play deadlock, but i ended up crashing 3 times in 1 hour.
1st crash was when he was joining my party, he crashed too and only on that occasion.
2nd and 3rd crash only happend to me when queueing for street brawl as a party but i haven't tried queueing for moba...
Title, im using FSR1 with 100% render scale/75% sharpness running a RTX 2060/i7-10700f (windows 10) and DX11 and capped fps to 100
Everytime i use pocket's ult during the hero lab, my GPU spikes from 40Wattages to 170W for a split second. Sometimes this spike in gpu usage causes a micro stutter...