Hi. I have noticed that since the Monday's update, the game is sometimes wrongly thinking that I need to buy/sell items like the player I'm spectating while dead.
I am attaching a clip where I managed to catch this instance. Mirage was buying (or had queued up for Quickbuy?) Mercurial Magnum...
So the tooltip on the right apparently says "Add Items to Quickbuy via Right-Click or Drag". And I've always used Right-Click just fine.
However, I just tried "Dragging" out of curiosity and nothing happened. Here is the vid.
I second this. Can this be fixed please?
Just played versus a similar bebop (matchid 35381020), and here are the lane stats.
I actually upload to this creative thinking (I recall that similar kind of approaches existed in Dota 2 for a while); but it does not feel fair to play against...
If you imply Reactive Barrier (which I like a lot), it's something different. Automatically triggered shields matter, but those ultimates still go through and apply their effects. What you are suggeesting is an e-shift / unstoppable lever stuff. And both of these items are 6k, centered around...
Not necessarily. It just feels unfair that some heroes have non-projectile ulties and would be unaffected by this new item. 1250 souls is too cheap anyway.
It has to affect only non-ultimate abilities/projectiles then. 1,250 counter to a high risk - high reward - high cooldown ultimate would be ridiculous.
The lore behind this concept might already be partly established through the existence of the Baxter Society, but I would still like to give it a try.
I am not aiming to be heavily lore-focused (beyond the idea that this character is the mysterious figure behind the Baxter Society's origins)...