Update: Spaghettified Characters In-Game and Menus

peppertonipizza

New member
Here's my original post: Spaghettification w/ Older Hardware

I imagine my older hardware is still a part of the problem, however, I've recently discovered not every character behaves this way. Playing around in Sandbox and looking through the menus, characters are inconsistent in their spaghettification. Some characters that are spaghetti'd in the menus are also spaghetti'd in game, some are not.

Menu Render of Abrams with a distorted arm.Abram's in-game model stretching to the center of the Sandbox map.Another Menu Render for another character, Paradox, displaying correctly.Paradox in-game. She stretches across the map.

Another note is that the way characters stretch changes depending on how I look around with them.

Dynamo looking forward. He looks like a ball of rubber bands.Dynamo looking slightly left of his former position. His model stretches across the map.Dynamo turned further left. His head is visible, but his body is still stretched.Dynamo looking opposite of his original position. His shirt crumples up again.Dynamo looking to the ground. This is the most normal his model looks.Dynamo looking up at the Yellow Transit Line. His shirt fractalizes in two directions.

The characters affected are: Abrams, Dynamo, Lady Geist, Paradox, Wraith, and Yamato.

Menu Render for Warden. He displays correctly and is fine in-game.Menu Render for Wraith. Her model contorts to the pose for Warden's menu render.
Wraith also has a quirk with her menu screen where her model distorts to Warden's pose.

Menu Render for Yamato. She's rendered correctly.Yamato in-game. She is stretched across the map.
Yamato, like Paradox, renders correctly in the menus, but not in-game.
 
UPDATE #2: Startup Spaghetti

I just rebooted the game again, almost every character I just mentioned rendered correctly this time. Dynamo has been the most consistent victim to this bug (which is a shame because I like playing him). Another note is that how angles affect his stretching change with game startups.
Abrams rendered correctly In-Game.Paradox rendered correctly In-Game.Dynamo looking at a tree. He appears to render correctly.Dynamo looking behind him. He stretches all over the place.
 
UPDATE #3: Dynamo's Haunting
What just happened seems ripped out of an old creepypasta LOL. This bug is so messed up and as I keep playing with it things get more confusing.

I decided to reboot the game again and just wait on the main menu after a friend suggested that I may need to let stuff load first. I did so, and most characters, except Dynamo, rendered normally. I first went into Sandbox and noticed something different. Dynamo was attempting to absorb the Guardians' models.
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Looking back at my older screenshots with Dynamo this makes more sense. For whatever reason, his model and the Guardians are stretching to and from each other.

Eventually my friends decided to party up and we played around in Sandbox for a little bit. (Match ID: 1057347)

I pick Dynamo first and his model was immediately broken.
20240814005525_1.jpg20240814005537_1.jpg

Dynamo continues his attempts at possessing the Guardians and now my friends as well.

Eventually, my friend noticed that his GPU was maxxing out and we decided to call it there. As I left the Sandbox, however, I was greeted by the Heroes menu like this:
20240814010221_1.jpg20240814010228_1.jpg20240814010231_1.jpg

Some of the heroes who weren't affected before started breaking. You'll also notice Dynamo's render behind Paradox's "render". He stayed there as I flipped through multiple hero screens, even the fixed ones.

20240814010235_1.jpg20240814010242_1.jpg20240814010248_1.jpg

Eventually the Dynamo in the background disappeared save for the galaxy particles that are in his head. It was still present even when I flipped to Dynamo's page.

20240814010316_1.jpg

This bug persisted all the way to the main menu outside of the Heroes menu.

1723616856252.png

So that's where I'm ending my Deadlock testing tonight. Hopefully Dynamo receives a fix in the future because I'm convinced all of this Source spaghetti has centered around him this whole time.
 

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This is crazy good documentation, respect!

Just a suggestion, feel free to ignore it, but it might help to post your dxdiag alongside this for the devs to reference.

I hope it gets improved, for you! That is WILD!
 
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