The Deadlock Comprehensive Tutorial Video Series

Hello, this video series covers every single aspect of the game in a concise and short video series. From Heroes, Items, Weapon and Map including Environmental Elements, Mid-Boss and Urn and more. I have broken down each aspect of the game into separate chapters with each video and releasing them periodically daily this week. If any questions or missing information, I will include it in the future.

As the game is developed, I will release new version of these videos to keep things regularly updated and comprehensive.

  • Deadlock Overview:
    • What is Deadlock
    • What is the Objective to a Deadlock Match
    • MOBA Terms to Know
    • Getting Started

  • Map & Environment:
    • Transit Line
    • Bounce Pads
    • Teleport Stations
    • Cosmic Veils
    • Dead-Ends
    • Item Shops
    • Getting Started

  • Objectives & Souls:
    • Last-Hitting Troopers
    • Neutrals
    • Sinner's Sacrifice
    • Pots & Boxes
    • Unsecured Souls
    • Soul Urn
    • Power-Ups
    • Golden Relics
    • Mid Boss & The Rejuvenator
    • Defensive Structures
    • Getting Started


  • Heroes & Movement:
    • Deadlock Heroes
    • Hero Categories (spectrum)
    • Melee: Light & Hard
    • Parry
    • Movement: Sprint, Dash, Dash Jump, Sliding
    • Stamina
    • Unlocking Abilities
    • Ability Points & Spending
    • Power Increases


  • Items & Item Shop:
    • Inventory Currency
    • Item Categories
    • Item Parallels
    • Item Fluid Philosophy
    • Item Shop Tier Costs
    • Counter Item Types: Offensive & Defensive
    • Getting Informed Before Buying


  • to-do:
    • Items (tomorrow)

  • Future Version Additions:
    • Map Icons Breakdown
    • Heroes & Movement Video
      • Wall Jumping
    • Objectives Breakdown
      • Guardians no longer giving AP
      • Check if Overview also states this
    • Map & Environment Video
      • Teleport Station Change in Location
      • # of Teleport Stations
      • Additional Teleport Stations
      • Ropes
      • Tunnel Walls Color to their lanes (like Graffitti Signal)
      • Replace B-Roll of Any Bounce Pads now replaced with Ropes
 
Last edited:
Added new chapter:
  • Heroes & Movement:
    • Deadlock Heroes
    • Hero Categories (spectrum)
    • Melee: Light & Hard
    • Parry
    • Movement: Sprint, Dash, Dash Jump, Sliding
    • Stamina
    • Unlocking Abilities
    • Ability Points & Spending
    • Power Increases
 
  • To-Do List Updated:
    • Heroes & Movement Video
      • Wall Jumping
    • Objectives Breakdown
      • Guardians no longer giving AP
      • Check if Overview also states this
      • Updated Flex Slot Objectives
    • Map & Environment Video
      • Teleport Station Change in Location
      • # of Teleport Stations
      • Additional Teleport Stations & New Aethetic
      • Zip Line Expressway when defeating Base Guardians
      • Ropes
      • Tunnel Walls Color to their lanes (like Graffitti Signal)
      • Replace B-Roll of Any Bounce Pads now replaced with Ropes
(Will redo all videos after finishing the series)
 
Last edited:
Added new Chapter:

  • Items & Item Shop:
    • Inventory Currency
    • Item Categories
    • Item Parallels
    • Item Fluid Philosophy
    • Item Shop Tier Costs
    • Counter Item Types: Offensive & Defensive
    • Getting Informed Before Buying
 
-- I felt the latest laning videos weren't that great because they did not go into detail enough on items and heroes. This one should fix things
 
-- I felt the latest farming videos were really basic: about when things spawn and not really about how to maximize your efficiency items and hero abilities, so I made a video detailing that
 
I made my first hero video guide. I broke down what makes the hero so strong, when they are at their strongest and their item and build order emphasis on synergy and playstyle:
 
-- With the release of Overwatch clone, Marvel Rivals and the decline of the Deadlock playerbase, a lot of players are thinking that Marvel Rivals has caused the loss in popularity for Deadlock. While I do think any new competitive hero-shooter game will take away from the popularity of the current established marketplace, I think it is unfair to compare the two, let alone even use the vernacular of "kill" or "dead game" in the framing of why Deadlock is losing players or why Marvel Rivals is so popular! In this video, Torte de Lini dissects the two and lays out the truth between Deadlock's current situation and Marvel Rivals' rise to fame.
 
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