I’m going to be blunt, because sugarcoating this helps no one: the bots in DEADLOCK do not feel “challenging,” “adaptive,” or “learning.” They feel erratic, artificial, and immersion-breaking, and at times they actively sabotage the experience.
This isn’t a salt post after one bad match. This is a pattern I’ve seen consistently across games.
1. Rubber-Band Scaling Taken to a Ridiculous Extreme
Bot difficulty doesn’t ramp or taper naturally. It snaps.
One moment they’re running into walls, missing free shots, and playing like tutorial dummies. The next moment they flip a switch and become SEAL Team 6, landing instant perfect tracking, optimal ability usage, and flawless positioning. Then, once they’ve achieved some invisible pacing goal (a lead, a comeback, whatever), they suddenly mellow out again.
That isn’t adaptive AI. That’s rubber-banding so obvious you can feel the code yanking the leash. It makes wins feel unearned and losses feel predetermined.
2. Their Aim Is Ludicrous and Inhuman
Bot aim is not just “good,” it’s physically impossible at times.
They oscillate between being wildly inaccurate and suddenly locking on with zero reaction delay, zero overcorrection, and perfect tracking through movement. No human player aims like this. Not pros. Not aim gods. No one.
What makes it worse is that it appears random. Sometimes they’re laser-precise. Sometimes they couldn’t hit a barn. There’s no consistency, no readable skill expression. It feels like dice rolls, not marksmanship.
3. Movement That Looks Like Actual Aim-Bot Footage
Watching bots during the death cam is genuinely nauseating.
They frequently move while their bodies are facing backwards, trotting ass-first while snapping their aim over their shoulder. It looks exactly like old aimbot footage where animation and aim logic are completely disconnected.
Even if the bot is “technically” allowed to do this, visually it screams “this thing is not playing by the same rules I am,” and that alone wrecks immersion and trust.
4. Bots Getting Stuck in Geometry but Still Contributing
I’ve seen bots get stuck in map geometry, unable to move properly, but still freely using abilities, shooting, and impacting fights.
This isn’t just a visual bug, it actively affects match outcomes. A bot wedged into terrain shouldn’t be a semi-functional turret with full combat effectiveness.
5. Friendly Bots Are Always Worse Than Enemy Bots
This one is especially frustrating.
Bots on your team almost never perform at the level of the bots on the opposing team. “My” Abrams will never play as well as “their” Abrams did last match. Ever.
Whether intentional or not, the perception is that enemy bots are tuned to punish while friendly bots are tuned to drag. That asymmetry feels awful and makes losses feel rigged instead of competitive.
6. Stat Statue Gains Are Inconsistent or Invisible
When collecting stat statues, the gained stats often just… don’t show up.
Sometimes I’ll see the +cooldown, +fire rate, etc. appear correctly. Other times, nothing updates visually at all. Maybe it’s applying silently, maybe it isn’t, but either way the feedback is inconsistent and undermines confidence in the system.
If a core progression mechanic doesn’t clearly communicate its effects, players will assume it’s broken.
7. Panic Acrobatics That Humans Can’t Replicate
At odd times, especially when close to dying, bots go absolutely feral.
They perform sudden, hyper-precise movement chains, insane evasive maneuvers, and gymnastic nonsense that no human player could realistically pull off, then escape cleanly.
It doesn’t feel smart. It feels like an emergency “don’t die” subroutine that ignores human limitations entirely.
8. Reticles Feel Purely Cosmetic and Often Misleading
Reticles in DEADLOCK frequently make no sense relative to actual projectile behavior.
Paige has a massive circular reticle made of parenthetical shapes, yet shots land dead-center. Victor shows a tight, precise-looking bracket around a small circle, but his nails fly everywhere except center.
If reticles are meant to communicate spread, accuracy, or firing behavior, they’re failing. Right now they feel like stylistic overlays rather than functional UI, and that’s a problem in a game where aiming clarity matters.
Bottom Line:
The bots don’t feel like players. They feel like systems intervening. Their behavior is inconsistent, their rules are different, and their visual language actively betrays the illusion of fairness.
I don’t want easier bots. I want honest bots. Bots that obey the same physical, visual, and mechanical constraints I do. Until that happens, every match they’re in feels compromised.
This needs attention. Not tweaks. Not bandaids. Actual foundational work.
What I would love? Talking to an actual dev. I want to know what the f*ck went through their minds when they designed the bots.