angryponystar
Member
Suggestion one: Instead of being tanky all day, Shiv's third ability passive could be turned into an active. Filter part of the incoming damage, but just for the specified time, say, 5 seconds. Shiv WILL still die if his main health reaches zero, but then after (or during) the duration, shiv can Reactivate the skill to heal a portion of the damage filtered.
This accomplishes a few things. First, it rewards the player for using the skill at the right time, while punishing players who do not keep an eye out to press the ability again to heal in time. This in turn makes the ability more interactive and fun to use. Second, it prevents Shiv from feeling like an unkillable tank, as players will understand he is only hard to kill during the skill's effect.
The second suggestion is simply an idea to make his ultimate feel more connected to his unique rage mechanic. Having max rage increases the kill threshold of his ultimate, but drains his rage to zero. If he kills the target, however, Shiv performs an AOE bleeding spell to all enemies within, filling his rage meter once more. This change could make his ultimate more fun and rewarding to perform, but at the same time, requiring players to work his rage to the max to reap the rewards.
This accomplishes a few things. First, it rewards the player for using the skill at the right time, while punishing players who do not keep an eye out to press the ability again to heal in time. This in turn makes the ability more interactive and fun to use. Second, it prevents Shiv from feeling like an unkillable tank, as players will understand he is only hard to kill during the skill's effect.
The second suggestion is simply an idea to make his ultimate feel more connected to his unique rage mechanic. Having max rage increases the kill threshold of his ultimate, but drains his rage to zero. If he kills the target, however, Shiv performs an AOE bleeding spell to all enemies within, filling his rage meter once more. This change could make his ultimate more fun and rewarding to perform, but at the same time, requiring players to work his rage to the max to reap the rewards.