Indomitable Description Inaccurate - Blocks Curse

Astoria

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Indomitable states that it blocks "stun, chain, immobolize, sleep, or silence." Curse is none of the ones listed.

It is either a bug that indomitable blocks curse, or the description is not accurate.
 

Since you have attached this screenshot, I assume you read the item description in the screenshot? It states plainly that it "Curses an enemy." Curse is the name of the status effect.

Just because a Curse silences you does not make it a silence. Curse is a separate status effect. Did you not read the entire list of things that Curse does? In the description, "silences" is a verb, while the status effect "Silence" is a noun. If it was working as intended, why does it cleanse "prevent item usage," cleanse "remove all non-ultimate debuffs," and cleanse "interrupting?" Those aren't in the description of Indomitable.

Everything after the hyphen is a description of the Curse status effect. It's pretty obvious you haven't played the game more than a couple hours, because the status effect it shows in game when Cursed is, well, "Cursed!"

I appreciate the unsubstantial, passive-aggressive dismissal without reading the item description, though!

The item Indomitable does not state that it blocks Curse. Curse is a separate status effect from Silence.
 

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Since you have attached this screenshot, I assume you read the item description in the screenshot? It states plainly that it "Curses an enemy." Curse is the name of the status effect.

Just because a Curse silences you does not make it a silence. Curse is a separate status effect. Did you not read the entire list of things that Curse does? In the description, "silences" is a verb, while the status effect "Silence" is a noun. If it was working as intended, why does it cleanse "prevent item usage," cleanse "remove all non-ultimate debuffs," and cleanse "interrupting?" Those aren't in the description of Indomitable.

Everything after the hyphen is a description of the Curse status effect. It's pretty obvious you haven't played the game more than a couple hours, because the status effect it shows in game when Cursed is, well, "Cursed!"

I appreciate the unsubstantial, passive-aggressive dismissal without reading the item description, though!

The item Indomitable does not state that it blocks Curse. Curse is a separate status effect from Silence.
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Curse silences and disarms the enemy. So it blocks it because curse does that. Pretty simple.
It doesn't say block. It says cleanse. In order to cleanse something it needs to first apply. If it applies silence + other effects, why does it cleanse the other effects too? Also, you literally just called it "curse" and not silence. Thank you for agreeing that it is not a silence!

By your logic, because a stun immobilizes you, it should be considered an immobilize and be able to be dispelled? Can't wait when some ability or item allows you to dispel others' stuns, then.

Also, why does it block Hex as Icegoddess222 said above? By your argument, it should be listed, but its not. Also, why does Singularity not proc it? Singularity literally says in the description that it stuns. Curious how you explain these.
 
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It doesn't say block. It says cleanse. In order to cleanse something it needs to first apply. If it applies silence + other effects, why does it cleanse the other effects too? Also, you literally just called it "curse" and not silence. Thank you for agreeing that it is not a silence!

By your logic, because a stun immobilizes you, it should be considered an immobilize and be able to be dispelled? Can't wait when some ability or item allows you to dispel others' stuns, then.

Also, why does it block Hex as Icegoddess222 said above? By your argument, it should be listed, but its not. Also, why does Singularity not proc it? Singularity literally says in the description that it stuns. Curious how you explain these.
It applies a cleanse. Which a cleanse removed all debuffs on you. Dont over complicate it. It is quite simple.
 
Being upset about something like this just seems like a waste of energy. You posted your bit. It might be an oversight, thread exist as potential bug. Play game and keep mental positive. Problem solved.

*EDIT* I personally think it shouldn't block Curse as Curse has been nerfed so much and it's bought way to little for how strong it is. I'd prefer it keeps it standing and not having to bait Indomitable. Buy hey, this is personal preference and an opinion.
 
Its a long CD, by the time folk have curse there are countless things that can pop it.

If you jump on the enemy by yourself and try to curse them you played yourself.

Indomitable pops in a teamfight early curse is still good.

Look at item winrates right now and ask yourself is indomitable really more busted than cheat death or unstoppable, silencer?

 
Being upset about something like this just seems like a waste of energy. You posted your bit. It might be an oversight, thread exist as potential bug. Play game and keep mental positive. Problem solved.

*EDIT* I personally think it shouldn't block Curse as Curse has been nerfed so much and it's bought way to little for how strong it is. I'd prefer it keeps it standing and not having to bait Indomitable. Buy hey, this is personal preference and an opinion.
being upset and thinking the text describing what an item in a pre-beta video game does is insufficient and should be updated to be more accurate are two seperate things.

homie is not upset and has provided valid criticism to help have indomitables description better describe what the item does and does not do.

and you clearly think it should NOT proc curse, which based off the item description, it shouldnt. thats the entire point of this thread. it doesnt list curse as a debuff, curse is a debuff that indomitable will proc on, so curse should be added to the list (alongside other proc debuffs like hex)
 
Its a long CD, by the time folk have curse there are countless things that can pop it.

If you jump on the enemy by yourself and try to curse them you played yourself.

Indomitable pops in a teamfight early curse is still good.

Look at item winrates right now and ask yourself is indomitable really more busted than cheat death or unstoppable, silencer?

not the point.

players should be able to read the item and have a general understanding of how the item works

it doesnt matter if it has a long cd or if in a teamfight it should have already have proc'd. the winrate on the item is also irrelevant to this discussion. op isnt saying the item is op or under powered, but that the item description is not completely accurate
 
Being upset about something like this just seems like a waste of energy. You posted your bit. It might be an oversight, thread exist as potential bug. Play game and keep mental positive. Problem solved.

*EDIT* I personally think it shouldn't block Curse as Curse has been nerfed so much and it's bought way to little for how strong it is. I'd prefer it keeps it standing and not having to bait Indomitable. Buy hey, this is personal preference and an opinion.
In what way am I upset? I'm simply responding to people with unsubstantive arguments with factual information.

I could care less about whether it should or shouldn't affect curse. My post, as you can read in the title, is about the description of Indomitable being inaccurate.

Where in my post did you see me opine on whether it should or shouldn't be affected?

The purpose of this section of the forum is bug reporting. This interaction simply does not match the text. That's it.
 
Its a long CD, by the time folk have curse there are countless things that can pop it.

If you jump on the enemy by yourself and try to curse them you played yourself.

Indomitable pops in a teamfight early curse is still good.

Look at item winrates right now and ask yourself is indomitable really more busted than cheat death or unstoppable, silencer?

I appreciate your response on balance; however, I want to remind you that this is a bug report, not feedback on game-state balance.

This thread is about the description of the item not matching the interaction that is occurring.
 
Slowing hex silence movement based item why it triggers Indomitable

Sinclair bunny hex triggering Indomitable because it prevents player from doing most actions silences + slowing hex /w but with move speed increase (also disarm, but that does not trigger Indomitable) its same ways the silence wave trigger Indomitable (also stated Silence does not interrupt channeling abilities)

Nothing need to be fixed, go look for another bug
 
Slowing hex silence movement based item why it triggers Indomitable

Sinclair bunny hex triggering Indomitable because it prevents player from doing most actions silences + slowing hex /w but with move speed increase (also disarm, but that does not trigger Indomitable) its same ways the silence wave trigger Indomitable (also stated Silence does not interrupt channeling abilities)

Nothing need to be fixed, go look for another bug
1. slowing hex does NOT proc indomitable, even on characters with movement abilities. take 2 seconds to test things before you spread misinformation

View attachment Deadlock 2026.05.10 - 13.10.31.07.mp4

2. by your logic, we should also remove sleep and stun from the list too then, no?

since a stun prevents you from moving or casting abilities, it should not be listed either since it is also both an immobilize and a silence, which are already listed

since a sleep prevents you from casting your abilities, it should not be listed either since it is also a silence, which is already listed
 
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