This is a pretty cool concept, and when you said "punch" the bell it made me see that this character kit design has a ton of potential for a really interesting melee/spirit hybrid! I'd imagine that his first ability, so as to not surpass The Lash, wouldn't be a tremendous game breaking grapple, but still a very useful escape ability, and while one usage of it probably wouldn't let him go as far as three full charges of Lash's grapple, it would still provide great movement. As for it's utility as a melee ability, I had a very interesting idea, what if in the event of the hunchback swinging INTO someone, he dealt melee damage, and grabbed them for the rest of the duration of his swing, carrying them with him. His toss then could deal melee damage when picking up an enemy, but then when he throws either an enemy or ally, there could be a very small radius so that if it's a direct hit on another target it does much more melee damage. As for the bell, it could resonate with attacks from melees or bullets, and spread them out in it's waves as spirit damage, each wave dealing the same amount of damage as the melee or bullet that hit it, but falling off slightly as the wave gets further, that way it could be dodge able, but incredibly useful for a character that does tons of melee damage, and it would work with his high fire rate gun, so he has the option to do huge burst waves with his melee, or tons of tiny waves with his gun, meaning he can do mystic reverb, or escalating exposure even.