Anyone play gunz the duel? Game had wall running, Deflecting bullets, Charge up dagger into knockdown, slashing a wall to climb it, etc.
I think considering the layout of the city and close proximity fights, A hero that was effectively ported from Gunz the duel would fit right in.
Gunz the duel was an old shooter lobby mmo type game from a korean dev, Maiet entertainment.
It was a buggy mess but really cool and innovative on what it allowed players to do.
Idea kit :
1 : charge up dagger into brief knock down, as in stay in place and charge, like the default q, but goes a bit further and has brief knockdown if hit.
Can make it so the knockdown only occurs at full charge.
2: Healing drop : Physical item falls to ground and if you or ally pick it up, heals. If enemy picks it up or shoots it, they nullify it.
3: Passive: wall run. Can run vertically or horizontally on walls. must use melee to run upward, otherwise holding jump at a wall will enable
4: Blade arts : When leveling the 4th ability, choose a weapon (sword, dualsword, dagger, Broadaxe) and when triggering the 4th skill, guns become a sword, with a bunch of lifesteal. Not immortality since thats too close to yamato, but maybe something like kunka where the damage accrued may not proc till after ult resolves and maybe any damage healed over max hp is an overshield that can counter balance damage taken once over.
Some ideas. I dont really care as long as some character gets a wall run or hook shot of some sort.
I think considering the layout of the city and close proximity fights, A hero that was effectively ported from Gunz the duel would fit right in.
Gunz the duel was an old shooter lobby mmo type game from a korean dev, Maiet entertainment.
It was a buggy mess but really cool and innovative on what it allowed players to do.
Idea kit :
1 : charge up dagger into brief knock down, as in stay in place and charge, like the default q, but goes a bit further and has brief knockdown if hit.
Can make it so the knockdown only occurs at full charge.
2: Healing drop : Physical item falls to ground and if you or ally pick it up, heals. If enemy picks it up or shoots it, they nullify it.
3: Passive: wall run. Can run vertically or horizontally on walls. must use melee to run upward, otherwise holding jump at a wall will enable
4: Blade arts : When leveling the 4th ability, choose a weapon (sword, dualsword, dagger, Broadaxe) and when triggering the 4th skill, guns become a sword, with a bunch of lifesteal. Not immortality since thats too close to yamato, but maybe something like kunka where the damage accrued may not proc till after ult resolves and maybe any damage healed over max hp is an overshield that can counter balance damage taken once over.
Some ideas. I dont really care as long as some character gets a wall run or hook shot of some sort.