graves m1 possible bug?

lampshadeprod

New member
was testing HVR to see if bullet velocity affected graves in any capacity (it doesn't), i was holding m1 on the soul generator in the hideout that has the timer attached to the floating souls. i noticed a considerable difference in the time it takes to deny vs confirm. confirming is actually much slower than denying, 3x slower believe it or not. when holding m1 an enemy soul gets denied in 37ms, while allied souls confirm in 97ms. i believe this is either inverse of the intended relationship, or more likely one of the times is not intended and they should be the same time; especially considering the second digit is 7 in both cases. i assume the intended numbers are 97 for both, if anything it should be inverted as the 37ms just seems a little too fast considering the avg human reaction time of roughly 200ms, and the value of denying vs confirming.
(anecdotally i've noticed an easier time denying in game but i always assumed it was the auto aim, and that i was just slow/had bad focus on ally souls.)
 
This is completely theoretical but maybe it's intended to line up with the timing advantage for confirms(dont remember exact name lol). Essentially there is a small window when confirming a soul where you get the confirm even if enemy hit it x ms before you. Having it 97ms for confirm might make it so that graves is guaranteed to get it if she prefires but gives chance for enemy to deny if your a split second late and essentially why its faster for deny too otherwise it'd be impossible for you to deny with the advantage window if it were also 97ms. Anyways I feel like this is probably the real explanation for it and valve devs are smart af.
 
This is completely theoretical but maybe it's intended to line up with the timing advantage for confirms(dont remember exact name lol). Essentially there is a small window when confirming a soul where you get the confirm even if enemy hit it x ms before you. Having it 97ms for confirm might make it so that graves is guaranteed to get it if she prefires but gives chance for enemy to deny if your a split second late and essentially why its faster for deny too otherwise it'd be impossible for you to deny with the advantage window if it were also 97ms. Anyways I feel like this is probably the real explanation for it and valve devs are smart af
honestly probably correct, that does make a lot of sense lol
 
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