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Arakune: BBCF
Ghost Freak: Ben 10
Immaterial Dota 2 Phantom AssassinFade: Appear invisible to enemy players when you dash / air dash / dash jump.
Close enemies can see through your invisibility.
Sliding would appear like this: THIS.
Covered in a dark cloth, only a mask an prosthetics can be seenWEAPON and STATS

Fire / Zoom
Fortuna's green homing bullets in-game from Deadlock wikiSlow moving projectiles with garbage velocity. Gains more velocity as you continuously shoot

ABILITIES

1) Poltergeist:
Hurricane Dota 2 Wildwing camp You feel a chill down your spine. As if something is touching your soul.
Push target enemy in a vector-targeted direction. If the enemy makes impact with another enemy hero or you, deals spirit damage on impact.
The target is not disabled during the push, they still can cast abilities, attack, jump, dash and turn during the push.
(?)Alt-cast to target allies, but deals no damage
1A Increase damage 2A Increase range 3A +0.70s Stun when enemy heroes collide
| Damage: 58 Range: 12m Throw range: 15m Cool down: 30s |
The target is not disabled during the push, they still can cast abilities, attack, jump, dash and turn during the push.
example.(Originally, destructible objects with in range could be targeted to launch them at enemy heroes for spirit damage)
2) Phantom:
Phantom's Embrace Dota 2 GrimstrokePhantoms crawl and whisper around you.. casting doubt and convincing you are nothing..
Summon a phantom that moves towards your target, she will deal damage per second while silencing them. When it ends, deal 30% of all damage dealt of all Phantom's damage to the target or latches to the closest enemy hero who wasn't already affect, resetting it's duration.
A1 Isolated enemies are slowed for 5s A2 Reduce cool down A3 +90 DPS
| Damage per second: 30 Duration: 3.5s Cool down: 28s Souls 12 Phantoms gain 10 health per boon |
Phantom model Dota 2Originally I wanted to have them be killed during their launch but I set it the way it is for now.
Phantoms attached to players have their own health bar and can be killed from the melee or from enemy ally shots. The same phantom cannot attach itself to heroes who were already affected by them. Ends prematurely when killed. Providing souls
3) Witch:
Spark Wraith Dota 2 Arc WardenHer tears allures the unsuspected... Survivors learned not to approach these cries.
Summon an invisible Witch at target location. When an enemy hero is within its search radius, launches itself towards them and dealing spirit damage on impact.
Alt-cast allows Witch to be placed with the vector-targeted direction. The Wraith will slowly wander in the direction you set after activation.
A1 Increase placement range A2 Increase radius A3 +112 damage and +1 charge
| Charged 1 Range: 15 Damage: 89 Recharge: 5s Cool down: 35s Activation delay from 5s Lifetime: 26s |
Alt-cast could instead make the Witch you place, walk towards YOU.Enemy heroes who manage to walk over it during it's start up to end it prematurely. The Witch is visible when close enough. Enemies close enough, but standing just outside the radius of a placed invisible Witch can hear her crying as a warning.

L4D Witch inspiration"but she cry, cry, cries in her lonely heart, thinking. If there's nothing missing in my life. Then why do these tears come at night?" - Lucky, Britney Spears
(?)Placement has a slight visual before activation
4) Haunt:
Haunt Dota 2 SpectreHe's here, he's EVERYWHERE.
Enemies caught in your line of sight creates a haunting ghost of yourself that follows each enemy hero. These ghosts are uncontrollable, take 300% damage, and deal 35% of your damage and each of them will attack only its pair.
A1As long as there is an illusion, recast Haunt in a brief window which allows it to take place of illusion within your cross hair A2 -75s cool down A3 Increase Illusion damage dealt by 25% and take 200% damage instead
| Range: Infinite Duration: 8s Cool down: 185s Illusions share your stats, have unlimited ammo and will proc hit effects (?)Damage Upon Illusion Creation: 100 |

Red are "enemies" and using this ult, no matter the range, will spawn an illusion. All illusions are outlined behind structures (like players)
Final thoughts and finishes

This is an example of what type of monsters the Baxter Society could be hunting, levels above "normal" monster hunts (regular ghosts, zombies, demons, etc). They're vicious, deadly and different archetypes exist, none are the same.
But this hero could represent what happens when you let an entity like Oathkeeper win or obviously something completely different!
I think it will be a fun hero to scare people with. Imagine a hallway of planted witches and a enemy hero unknowingly runs through it. Let your imagination go wild! Halloween was just two weeks ago, unbelievable!
I always love reading other people's work since they always scratch that creative itch to motivate. Thank you, I hope you were inspired in some way and enjoyed reading.

