e.sparrow56
New member
Hello!
I've posted it to UI feedback before but I think it's more relevant to item ideas
I think it would be great to see stats such as:
- Damage assist (damage dealt by reducing resistance). This would be nice to track how much damage items like a crippling headshot, disarming hex, silence wave etc. contributed by yourself and in cooperation with your team (f.e. support reduced some resists or gained your damage with Paige's second skill and carry dealt 20% more damage)
- Damage reduced by barriers separated from healing and damage reduced by resists/counterspell/debuff remover etc for example. I know track how much damage was reduced by debuff remover is much harder to implement than other points above, but it would be nice to track how you tanky and why you tanky with some items
- Souls received from insecure balls and lost insecure souls. It would be nice to track how sloppy player is and how much net he generously shared with the opposing team
- Damage from Bloodletting for Shiv. I suspect it works wrong now
Thanks
I've posted it to UI feedback before but I think it's more relevant to item ideas
I think it would be great to see stats such as:
- Damage assist (damage dealt by reducing resistance). This would be nice to track how much damage items like a crippling headshot, disarming hex, silence wave etc. contributed by yourself and in cooperation with your team (f.e. support reduced some resists or gained your damage with Paige's second skill and carry dealt 20% more damage)
- Damage reduced by barriers separated from healing and damage reduced by resists/counterspell/debuff remover etc for example. I know track how much damage was reduced by debuff remover is much harder to implement than other points above, but it would be nice to track how you tanky and why you tanky with some items
- Souls received from insecure balls and lost insecure souls. It would be nice to track how sloppy player is and how much net he generously shared with the opposing team
- Damage from Bloodletting for Shiv. I suspect it works wrong now
Thanks