The displacement mapping setting breaks decals in two different ways on my machine.
When it's enabled and the screen rendering percentage is set above 50% they stop rendering at the right edge of the screen with it getting more noticeable the higher your screen percentage is set


However when it's disabled and the screen percentage is set bellow 100% it leads to the decals rendering in another broken way also becoming more noticeable the lower it's set


Issue is present on both DirectX11 and Vulkan. Fidelityfx super resolution doesn't seem to effect it.
No idea if this artefact is specific to my specs
GPU is a RTX 3090, tested on graphics drivers 546.33 and 555.99
When it's enabled and the screen rendering percentage is set above 50% they stop rendering at the right edge of the screen with it getting more noticeable the higher your screen percentage is set


However when it's disabled and the screen percentage is set bellow 100% it leads to the decals rendering in another broken way also becoming more noticeable the lower it's set


Issue is present on both DirectX11 and Vulkan. Fidelityfx super resolution doesn't seem to effect it.
No idea if this artefact is specific to my specs
GPU is a RTX 3090, tested on graphics drivers 546.33 and 555.99